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AI Agent types

AI currently offers different types of agents to assist in the many different ways explained below:

Types of AI Agents

Different “agent types” emerge depending on their role in the system:

  1. Perception Agents
     
    • Use cameras (RGB, depth, motion capture) to detect body position, angles, velocity.
       
    • Models: pose estimation (e.g., MediaPipe, OpenPose, DeepLabCut).
       

  1. Analysis Agents
     
    • Take raw perception data → calculate biomechanics (joint angles, timing, force approximations).
       
    • Compare performance to “ideal form” models (pro athlete libraries, coaching heuristics).
       

  1. Decision/Feedback Agents
     
    • Translate analysis into plain language: “Your release point is too low; raise elbow by ~10°.”
       
    • Provide real-time corrective cues (visual overlay, AR coach, haptic feedback).
       

  1. Knowledge Agents
     
    • Build and manage the knowledge base — library of thousands of “reference throws” tagged with fundamentals.
       
    • Train continuously from more samples.
       

  1. Interface/Engagement Agents
     
    • Handle user experience: dashboards, mobile apps, AR glasses, or web portals.
       
    • Tailor feedback depending on audience (player, coach, scout, fan).
       

Hardware Requirements

You’ll need a physical setup to capture reliable data:

  • Cameras
     
    • High-frame-rate RGB cameras (120–240fps) for form breakdown.
       
    • Depth cameras (Intel RealSense, Azure Kinect, iPhone LiDAR) for 3D skeleton mapping.
       
    • Optional: motion capture suits or markers for high-precision biomechanics (expensive, ~$20k–$150k).
       
  • Edge Computing (for real-time feedback)
     
    • GPU-enabled local compute (NVIDIA Jetson, small RTX servers).
       
    • Runs pose estimation + first-pass analysis before sending data to cloud.
       
  • Networking
     
    • Reliable Wi-Fi or 5G if streaming data live.
       
    • Buffering system to prevent lag in real-time coaching.
       

Software / Data Pipeline

Here’s the flow of how an AI Agent would process:

  1. Capture Layer
     
    • Cameras capture 2D/3D skeletal frames.
       
    • Pre-processing filters noise.
       

  1. Pose Estimation Layer
     
    • OpenPose/MediaPipe generates 3D skeleton (joint coordinates).
       
    • Time-series data of movement.
       

  1. Biomechanics Analysis Layer
     
    • Calculate joint angles, angular velocity, stride length, hip-shoulder separation, etc.
       
    • Compare against thresholds for “good form.”
       

  1. AI Feedback Layer
     
    • Machine learning trained on thousands of throws.
       
    • Generates specific coaching advice: “arm lag detected,” “foot plant early.”
       

  1. UI/UX Layer
     
    • Cloud dashboards for reviewing sessions.
       
    • Real-time overlay on video (like telestration).
       
    • AR/VR extension for immersive coaching.
       

Data Storage / Cloud Infrastructure

  • Cloud Data Lake: Raw video + skeletal data stored (AWS S3, GCP Storage).
     
  • Structured Database: Athlete profiles, performance logs, comparisons.
     
  • Model Hosting: ML models deployed via APIs (AWS SageMaker, Vertex AI, Azure ML).
     
  • Access Layer: Secure coach/athlete logins, dashboards, reports.
     

Real-Time Decision Support

For live applications (game, practice):

  • Stream camera input → edge device computes → sends compressed skeletal vectors (not full video) to cloud → cloud ML model returns instant feedback.
     
  • Latency goal: <200ms for AR/VR “coaching overlays.”
     

Commercial Applications

Where you can spin AI Agents into business:

  • Athlete Development Platforms: subscription for players, parents, coaches.
     
  • Team Integration: integrate with pro/college training rooms.
     
  • Sports Medicine: injury prevention (detecting stress-inducing mechanics).
     
  • Fan Engagement: AR apps showing “throw breakdowns” for entertainment.
     

Summary:
Many of the required AI Agents of today require an AI biomechanics lab with the following capabilities:

  • Capture hardware (cameras, optional mocap).
     
  • Edge + cloud compute stack.
     
  • Pose estimation + biomechanics AI.
     
  • Real-time coaching agent that delivers feedback.
     
  • UI/UX for athletes and coaches.
     

Constructing AI Agent types requires a trick in balancing accuracy vs cost vs usability. A pro-grade mocap lab gives precise data, but costs hundreds of thousands. Using AI + commodity visual devices gives 80% of the value at 20% of the cost — perfect for a scalable commercial product. Design and layout is key.

Learn More

There are different levels and types of AI Agents such as physical biometric, digital and more for analysis, education, training, assistance and more. Let me know if you have any questions I may assist with? What are your AI Agent plans?

Find out more
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